The MIT Center for Mobile Learning hosted a two-day summit in Cambridge, MA on July 13-14 ,2012. This meeting allowed time for small working groups to develop strategic plans for specific topics related to App Inventor. Also, invited presenters shared the work they have done with App Inventor. Below is the schedule with relevant links to presentations or notes from AI Summit speakers and attendees.
Day One Friday, July 13, 2012 9:00 11:00 Plenary Session
11:00 - 12:00 App Inventor Playground Session A: Preview and demo of new features under development Session B: Hands-on Workshop with pilot curriculum
1:00 - 3:10 Concurrent Sessions (View Descriptions) Click names that appear in green to view presentation slides
Session A: Computer Science Education Ralph Morelli, Jeremy Scott, Andrey Soares
Session B: Engaging Students with Apps for Social Good Arta Szathmary, Ellen Spertus, Stacy Christensen
Session C: STEM Engagement Audrey Bennett, Tahani Zeid, Kelly Powers & Padmaja Bandaru
Session D: Computing for All Dave Wolber, Krishnendu Roy, Ursula Wolz
Session E: Online support for learning + Virtual Learning Karen Kear, Daniel Torres, Yu-Chang Hsu
3:20 4:45 Working Groups Part I (See Working Group Descriptions Below)
Charge to working groups: What are the recommendations of the group? What is the follow-up plan? Who will make it happen? Name specific action items and owners. What are the milestones? Be prepared to report out at the end of day two.
Day Two Saturday, July 14, 2012
9:00 10:30 Working Groups Part II Same groups as Friday afternoon. Group to create 3 or 4 slides summarizing plans, and elect a representative to present to larger group.
10:45 - 12:00 Reports from Working Groups
COMMUNITY/OUTREACH How to get more students and teachers involved bringing this back to the community. Discussion forums - are the current Google groups sufficient? How to build and facilitate the community of people using App Inventor. Final Presentation
CURRICULUM & RESOURCES Discuss curriculum development goals as well as plans for wide field testing of curricular materials. Look at cutting edge learning materials and programs and think about ways that these can fit into the App Inventor project. Look at our repository of resources. How can CML better serve teachers and students? What is missing from our current offerings of resources? Talk about website resources, print materials, shared presentation materials, getting started guides, hardware recommendations, etc. Notes | Final Presentation
PROFESSIONAL DEVELOPMENT Think about how to get new teachers up to speed (all types of teachers in different levels and subjects). What are the support structures that need to be in place for teachers to access? What would in-person PD look like. What would distance learning PD look like? Notes | Final Presentation
TECHNICAL IMPROVEMENTS What are some specific real extensions/expansions of technology that we should add in to App Inventor. What is the vision for immediate future, what is on the horizon, what is cutting edge that we should incorporate? In each case, what is the educational purpose? Notes | Final Presentation
RESEARCH Promising research topics: what is worth investigating? What do we know so far that we can build upon it. CE21 program goals, other programs for funding? This working group would be a good starting point for people to collaborate on proposals and/or articles. Final Presentation
CS EDUCATION Think about App Inventors role in CS education. Consider its use for CS>0 courses, java bridge for extending into java programming, understanding what is going on with the push for CS Principles new AP course, introducing CS courses into high schools that have none. Helping to meet the CS10K goal. Final Presentation
Ralph Morelli This talk will describe an attempt to use App Inventor in an introductory course based on the CS Principles curriculum. In addition to providing an overview of the CS Principles and a couple of examples of App Inventor lessons or tutorials that incorporate them, the talk will describe some of the challenges faced by this approach.
Jeremy Scott I created I Love My Smartphone a mobile app development course intended to deliver CS in a way thats relevant to students own digital lives. An introduction teaches the history, hardware and software of mobile computing. Screencast tutorials teach app creation. Discussion based questions and algorithm design reinforce computational thinking and a project enables meaningful interdisciplinary learning a cornerstone of Scotlands new curriculum. Results were better than I could have hoped for. Pilot schools reported huge improvement in student engagement, classroom discipline and interest in taking CS further. Students were also better prepared when progressing to text-based languages. View Presentation
Andrey Soares This presentation is a report of my experience teaching two courses on Android Application Development with App Inventor in the Spring 2012. The student population was composed mainly of seniors with majors in Information Systems, Electronic Systems and Computer Science. The course was not designed for beginners in computer programming. Students are required to have taken an introduction to programming course as a prerequisite for the Android course. In this presentation, I will discuss the goals for this approach, which was basically to challenge the students and to allow them to focus on concepts of application development life cycle, rapid prototyping, event-driven programming, Web services, cloud computing, and principles of software engineering. I will also present some lessons learned and suggestions to improve the App Inventor as well as the course.
Arta Szathmary I volunteered at local middle school. 7th graders were working on a service learning project about the importance of native plants in the eco-stystem. They wanted an app to help people identify invasive plants. Out of the class of 18 students, 4 were chosen to complete this task. They learned quickly and completed the task to be included at a National group at the end of April. Besides the Invasive Plants app, they complete a "Plant Mash" and "Invasives Quiz".
Ellen Spertus App Inventor was successfully used in a Mills College course, Technology for a Better World, in which students explored how information and communication technology (ICT) have greatly improved the lives of people in the developing world, such as by enabling micro-finance and increasing people's access to information about markets, health, and other important topics. This approach proved effective at motivating idealistic Mills students (mostly women) and at teaching both the content and context of computer science. View Presentation
Stacy Christensen The number of health education applications (apps) currently available for download is growing rapidly. MobiHealthNews.com reported a 78% increase in health related apps from February 2010 to November 2010, noting Android Apps as the fastest growing segment, with an increase of 155% alone. While there are many apps related to womens health issues, none focus extensively on Pap testing. This presentation provides an overview on a project where nursing knowledge combined with computer technology expertise to address an important health education need using MIT App Inventor. The result of this collaboration is the beta version of MyPapp, a free and downloadable app currently available on the Android Market. MyPapp provides users with comprehensive information on Pap screening to enhance knowledge levels regarding this important health topic. Informal feedback has been very positive thus far. Plans are underway to test this app on Pap test knowledge levels in college women.
Audrey Bennett This presentation is about the prospective use of App Inventor with Culturally Situated Design Tools (CSDTs: www.csdt.rpi.edu), an NSF-funded research project by TED presenter Ron Eglash. CSDTs are a suite of applets based on ethnocomputing: the computational and mathematical knowledge embedded in cultural designs such as cornrow hairstyles, Native American beadwork, Latino percussion rhythms, and urban graffiti. CSDTs allow students to use indigenous/vernacular algorithms and principles to simulate the original cultural designs, create new designs of their own invention, and engage in arts and performance activities which translate between cultural and scientific knowledge systems. Evaluations indicate statistically significant increase in both STEM achievement and attitudes toward STEM-based careers. In this presentation, I will discuss the ways in which the CSDT scripting interface can prepare students for using App Inventor, and some possibilities for porting CSDTs into mobile devices using App Inventor language and the role Boys and Girls Club high school students will play in this process.
Tahani Zeid The mission of the Technovation Challenge is to promote women in technology by giving girls the skills and confidence they need to be successful in computer science and entrepreneurship. We aim to inspire girls to see themselves, not just as users of technology, but as inventors, designers, builders, and entrepreneurs in the technology industry. The Technovation Challenge just finished its third season using App Inventor with high school girls. In 2012, 520 girls from Boston, New York City, Los Angeles, and the San Francisco Bay Area worked in teams to build approximately 100 science-themed apps! For 2013, we will scale-up the program to include thousands of girls worldwide using an online curriculum. Modeled after FIRST Robotics, we want teachers and girls to form Technovation Clubs at their high schools. The teams of girls will be able to participate using our online entrepreneurship and programming curriculum combined with App Inventors tutorials.
Kelly Powers & Padmaja Bandaru Using AppInventor in the High School Classroom. Given our first year with AppInventor, we reflect on the growth that we have made in our program based on our 1rst year experience. We review what we have changed this year and report the success of our final project which has a format that allows students to earn points for planning, production and their final pitch. The theme of the student app is a game. We will share the project rubric, demonstrate examples of student work and share why we decided to change the format of the final project using experiences gained from a spring competition our students participated in called "Technovation Challenge". View Presentation
Ursula Wolz We have proposed to NSF TUES to build a video game in which students complete challenges (quests and puzzles) in App Inventor to proceed in the game. We have an architecture for integrating game play and learning goals. In this session we would appreciate critical (but friendly) feedback on the overall goals of this project and its initial design.
Krishnendu Roy Our experience of using App Inventor for Android (AIA) involves activities ranging from summer camps for high-school students, to developing instructional materials for novice programmers, to using AIA in CS4HS workshop. We organized summer camps for high schools students at Valdosta State University, in Valdosta, GA in summer of 2011. In these camps we used AIA (and Lego NXT) to introduce computing to students. While planning for our camps we designed several basic YouTube video tutorials guiding students through the process of creating apps. This summer, we will organize a CS4HS workshop. Our workshop will be different from usual 3-days-long CS4HS workshops where teachers are exposed to a wide variety of topics. We will organize a training week for a small group of teachers where we will teach them basic programming using AIA and Lego NXT. After that training week, the teachers will come and instruct students during our summer camps. We believe this will enable the teachers to learn computing at a deeper level and enable reciprocal learning, hence increasing chances of classroom adoption and success. View Presentation
Dave Wolber David Wolber has taught App Inventor to humanities, business, and science students at the University of San Francisco since a Google Pilot in 2009. In this talk, he'll discuss what he's learned from the experience, the design of his course, and some topics he covers including persistent data and talking to the web.
Karen Kear The UK Open University offers part-time study via e-learning and distance learning. The new module TT284 'Web Technologies' has approximately 600 students who are learning about technical aspects of web development at a distance over a period of nine months. The module includes learning resources and activities where students, working individually, use App Inventor to develop simple mobile apps. The students also carry out a development task using App Inventor as part of the module assessment. This talk describes the teaching, learning and assessment approach, and the experiences of teachers and learners using AppInventor in the module. It will explore the benefits and issues of using an interactive, visual programming environment with students who are working from their own homes with little or no face-to-face contact with teachers or other learners. It will also discuss the motivational aspects of learning to develop mobile web applications in this highly visual way. View Presentation
Yu-Chang Hsu I will share my experiences of how to facilitate mobile app design in an fully online course consisted of graduate students mostly with limited programming experiences. I will present the students experiences of learning by doing and their reflective practice in a virtual learning community. The learning activities and scaffolding included: 1) developing practice apps with progressively advanced customizations; 2) testing and critiquing app customizations; 3) developing individual app design proposals; 4) prototyping and developing ones own apps; and 5) keeping app design journals for self-reflection and community learning. From the activities, I collected rich data to delineate the dynamic nature of the virtual learning community of mobile app design. I will share instructional implications, implementation suggestions, and challenges during my presentation.
Daniel Torres We're currently developing a Latin American entrepreneurship community together with the Center for Mobile Learning. It spins around the immense potential of MIT App Inventor and will be focused on potential entrepreneurs willing to enter the App Economy. New MIT App Inventor curriculum is being developed and the community will open as soon as next october. We would love to share our thoughts with you! View Presentation